自己做的高速青龙脚本
Name=青龙召唤
Info=起点在新手广场终点也在新手广场
tomap(12002)
delay(500);
tomap(12001)
delay(500);
tomap(12000)
delay(500);
tomap(12421)
delay(500);
tomap(12815)
delay(500);
tomap(19000)
delay(500);
tomap(19021)
delay(1000);
move(140,500);
npc(1,4,2);
npc(2,4,2);
npc(2,4,2);
npc(2,4,2);
npc(2,4,2);
npc(2,4,2);
delay(1000);
tomap(19000);
tomap(19521);
tomap(19522);
tomap(19523);
tomap(19524);
tomap(19526);
tomap(19527);
tomap(19528);
delay(2000);
move(500,380);
//在打青龙是掉线了在这里开始
delay(3000);
npc(0,0,0);<---这个防止~~
delay(500);
npc(1,1,2);
npc(2,1,2);
npc(2,1,2);
npc(2,1,7);
delay(1500);
npc(2,1,7);
npc(2,2,7);
npc(2,2,7);
npc(2,2,7);
npc(2,2,2);
npc(2,2,2);
npc(2,2,2);
npc(2,2,2);
npc(2,2,2);
npc(2,2,2);
npc(2,2,2);
npc(2,2,2);
npc(2,2,2);
npc(2,2,2);
delay(1000);
tomap(19527);
tomap(19526);
tomap(19524);
tomap(19523);
tomap(19522);
tomap(19521);
tomap(19000);
tomap(19801);
tomap(19802);
move(380,400);
delay(8000);
//在最后一场掉线了在这里开始
npc(0,0,0);<---这个防止~~
delay(200);
npc(1,8,2);
delay(200);
npc(2,8,2);
delay(200);
npc(2,8,2);
delay(200);
npc(2,8,2);
delay(200);
npc(2,8,2);
delay(200);
npc(2,8,2);
delay(200);
npc(2,8,2);
delay(200);
npc(2,8,7);
delay(2000);
npc(2,9,7);
delay(200);
npc(2,9,7);
delay(200);
npc(2,9,7);
delay(200);
npc(2,9,2);
delay(200);
npc(2,9,2);
delay(200);
npc(2,9,2);
delay(200);
npc(2,9,2);
delay(200);
npc(2,9,2);
delay(200);
npc(2,9,2);
delay(1000);
npc(0,0,0);
delay(200);
npc(2,9,2);
delay(200);
npc(2,9,2);
delay(200);
npc(2,9,2);
delay(200);
npc(2,8,2);
delay(200);
npc(2,8,2);
delay(200);
npc(2,8,2);
delay(200);
npc(2,8,2);
delay(3000);
npc(0,0,0);<---这个防止~~
tomap(19801);
tomap(19000);
tomap(12815);
tomap(12421);
tomap(12000);
tomap(12001);
tomap(12002);
tomap(12003);
Info=起点在新手广场终点也在新手广场
tomap(12002)
delay(500);
tomap(12001)
delay(500);
tomap(12000)
delay(500);
tomap(12421)
delay(500);
tomap(12815)
delay(500);
tomap(19000)
delay(500);
tomap(19021)
delay(1000);
move(140,500);
npc(1,4,2);
npc(2,4,2);
npc(2,4,2);
npc(2,4,2);
npc(2,4,2);
npc(2,4,2);
delay(1000);
tomap(19000);
tomap(19521);
tomap(19522);
tomap(19523);
tomap(19524);
tomap(19526);
tomap(19527);
tomap(19528);
delay(2000);
move(500,380);
//在打青龙是掉线了在这里开始
delay(3000);
npc(0,0,0);<---这个防止~~
delay(500);
npc(1,1,2);
npc(2,1,2);
npc(2,1,2);
npc(2,1,7);
delay(1500);
npc(2,1,7);
npc(2,2,7);
npc(2,2,7);
npc(2,2,7);
npc(2,2,2);
npc(2,2,2);
npc(2,2,2);
npc(2,2,2);
npc(2,2,2);
npc(2,2,2);
npc(2,2,2);
npc(2,2,2);
npc(2,2,2);
npc(2,2,2);
delay(1000);
tomap(19527);
tomap(19526);
tomap(19524);
tomap(19523);
tomap(19522);
tomap(19521);
tomap(19000);
tomap(19801);
tomap(19802);
move(380,400);
delay(8000);
//在最后一场掉线了在这里开始
npc(0,0,0);<---这个防止~~
delay(200);
npc(1,8,2);
delay(200);
npc(2,8,2);
delay(200);
npc(2,8,2);
delay(200);
npc(2,8,2);
delay(200);
npc(2,8,2);
delay(200);
npc(2,8,2);
delay(200);
npc(2,8,2);
delay(200);
npc(2,8,7);
delay(2000);
npc(2,9,7);
delay(200);
npc(2,9,7);
delay(200);
npc(2,9,7);
delay(200);
npc(2,9,2);
delay(200);
npc(2,9,2);
delay(200);
npc(2,9,2);
delay(200);
npc(2,9,2);
delay(200);
npc(2,9,2);
delay(200);
npc(2,9,2);
delay(1000);
npc(0,0,0);
delay(200);
npc(2,9,2);
delay(200);
npc(2,9,2);
delay(200);
npc(2,9,2);
delay(200);
npc(2,8,2);
delay(200);
npc(2,8,2);
delay(200);
npc(2,8,2);
delay(200);
npc(2,8,2);
delay(3000);
npc(0,0,0);<---这个防止~~
tomap(19801);
tomap(19000);
tomap(12815);
tomap(12421);
tomap(12000);
tomap(12001);
tomap(12002);
tomap(12003);